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Registration


One user can have one fantasy team in one league or tournament.
A person can register two times with the same email address.
If somebody registers more than two times he won't be eligible
for prizes. User identity is based on firstname, lastname and
telephone number.


Team selection


Manager can have one fantasy team.
Team has 6 players and must consist of:
  • 2 guards
  • 2 forwards
  • 2 centers

You can have at most 2 players from the same real team. So, you
must select your players from at least 3 different teams.

Each player has a value. Values are from 30 to 100. At the start
you have 360 money units to buy players.

Starting five

At office page you have 5 players in the field (green row) and
one player on the bench (red row).
Five players in the field are players which will play the game.
That players will gain points while the 6th player won't.

Deadline

Any changes to your team (substitutions, transfers) must be
made by the round deadline to take effect for that round.
All changes made after deadline counts for the next round.

Points

Fantasy basketball players will get index points for each game,
based on their performances in the matches. Points will be
calculated using data from official statistics where all positive (points,
rebounds, assists, steals,...) and negative statistics () are evaluated..
We accept no responsibility for the accuracy of this data.

Postponed games

Users get points for postponed games when games are played.
Points are granted to players which ware in the team
when game was originally planed for playing. You can't change team
afterwards for that game.

Transfers

After registration you have to buy 6 players to create your team.

After you form your first team you can still sell and buy players.
Every new transfer you made will deduct 1 point from your score.

Selling one and buying one player is counting as one transfer.

Select players you want to sell and buy and commit transfer. If
you have enough money and new team structure is OK (2g, 2f, 2c),
transfer will be done and one point from your score will be substracted.

Player prices vary based on the popularity of the player in the
transfer market. If more managers are buying then selling player
the price will rise and vice versa. Price depend on difference between
number of transfers in and transfers out.
Prices will be frozen until the first deadline, ie. until the fantasy
league starts. If you sell a player for a higher price than you paid,
you'll earn money and if you sell a player for a lower price than
you paid you'll lose money.

Leagues

Your team competes in these leagues:
  • Overall league for all registered teams
  • League for fellow managers from your country
  • League for fans of your favourite team
Internal leagues

To access internal leagues use link on the office page in lower
right corner.
Internal leagues are created by users. Every user can create
only one internal league per fantasy league.
There are two types of internal leagues - public and private.
You can join to private league only if user that created it gives
you access code. Public leagues have no restrictions for joining.

You can't delete internal league you created. You can't retire your
membership from internal leagues you join.

You can think of internal league as score table where group
of friends can see their results alone. No additional activities
are required for internal leagues. It is ment for users to join or
create internal leagues and follow their results.

When creating internal league you have to choose the round
from which internal league starts.
This is convenient because some users started with the game
later then others. They can start competing with their friends
from that round on so they all have same start position.

Round from which internal league starts can't be changed.

   
   
     
   
     
     
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